

This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations.

Technically I've used clientcommand entities and tonemapcontrollers to achieve a HDR-like type of blooming on those maps. Not all HL2 maps are true HDR, because not all sources are available.


There’s a $15 steam voucher up for grabs for the winner and it’s got an amusing requirement for map entries. In other news, the guys over at Hidden Cow are running another mapping competition, so if you’re handy with Hammer head over to this here forum post and take a look. We’ll get there when we get there, we want to get new things in your hands almost as much as you want it after all! We understand you want updates and fancy new stuff, but we don’t want to give you something that’s more broken than what you’re currently playing – as it’s been several years since our last release, we’re also working hard on overhauling lots of the visuals and getting that right takes time too. We’ll be more public about what we’re doing when we’re ready, there’s nothing worse than us saying “next week” and it actually taking 3 months for what ever it is we want to show you to be ready (we don’t have the cachet to get away with “Valve Time” style timelines after all). Sorry if that upsets you, but that’s just how it is. That means that we can’t spend 8 hours a day working on the hidden and that sometimes, just sometimes, other stuff comes first. Let me clear that up now – it’s not dead, at worst it’s been in a hibernation as the team have had to go off and get rent paying jobs and re-adjust our focus now that we’re not students any more. This has also meant that I’ve gotten another flood of messages / comments / carrier pigeon dispatches about the fact that the mod is dead. So we’ve had a sudden influx of players (hello, welcome, please join the forum and play nicely) because of appearing on youtube thanks to some guys that people know.
